Casino war is the card game of childhood with a stake on it. Both sides get one card, the higher wins, and a tie offers either surrender for half or a raise to fight it out. A tie is far commoner here than at a card table, since only the rank matters and suits are ignored. Those tie rules carry the whole game: the raise is the only decision in it, and the house keeps its margin almost entirely from what happens when the two cards match.
What these four have in common is where the thinking happens. There is no strategy inside a keno draw or a bingo call, and none inside a scratch card, so whatever a player can control is decided before the round — how many spots to take, which card to buy, whether to go to war. The pay table and the rules sheet are where the differences live, not in the play.
Keno asks for a handful of numbers from a field of eighty. Twenty are drawn, and the payout depends on how many of the picks appear among them and on how many were picked in the first place. That second half surprises people: matching four of five is a different prize from matching four of eight, and each spot count has its own column on the pay table. The table is the game, and two venues running the same draw may pay quite differently.